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Showing posts from November, 2019

Update: What I'm working on now

Why USC? Games. When I chose to attend USC for my bachelor's degree, I had to weigh a lot of options against each other. For one, I had an inclination to study out-of-state, trying to get out of my comfort zone of sunny California. University of Illinois at Urbana Champaign (UIUC) presented a great opportunity to pursue a degree in Computer Science and Philosophy, especially with my interest in Artificial Intelligence and growth of AI everywhere. That program nearly became my pick - attracted to the prospect of challenge combined with thinking about the ethics behind AI while I implemented it. UC Berkeley offered a similar opportunity to be on the cutting-edge of computer science, while being near Silicon Valley to sate my growing interest in entrepreneurship.

Ultimately though, I just want to create positive experiences for people. Thus, USC has been a great decision, and much of my choice was driven by SC's(well deserved) prestige as a game design school. 
Junior year of high…

Here There Be Pirates Game Design Doc

TakeawaysInvest the time early to carefully choose dramatic elements that adhere strongly to your mechanicsBeing a pirate is cool and exploration is funBe thoughtful with time-estimates to finish things, then double the number you arrive atUnder-promise and over-deliverParticular game strengths: Aesthetics (pins for player markers, pirate-map art, gold coin points) and dramatic elements (pirate exploration & stealing) complemented mechanics (moving, staying, looting, stealing, attacking) excellently.
Design Journal - “Here there be Pirates”



Team members from left to right:

Laura Littleton, Charlie Feuerborn, Reid Weston, Abigail Sullivan.










Our affordance object:

A reversible sequin throw pillowcase


Our team was quick to jump to work, experimenting physically with the object and bouncing ideas off one another.




We found that the object interestingly affords:

Throwing

Rubbing/color changing

Holding things

Wearing like a hat or hood

Spinning

Multiple people interacting with it




Initial ideas inclu…